23 December 2020 - less than 1 min read time Tags: Unity Unity 2020 Graphics Programming URP Shader Graph Shader Material Video
Candy canes are a fun reminder of the Holidays time of year, so I wanted to try to program a procedural material to recreate one! This uses only a shader graph - no code required! Also, no need for textures, besides tileable cloud noise.
YouTube Patreon