👁️ Intro to Level of Detail

Level of detail, or LOD, is a technique where the system chooses different versions of a mesh to render based on how much screen space it takes up. If a mesh only takes up a small dot on the screen, no reason to render hundreds of triangles! In this video, I show how to set up LOD in Unity using LODGroup components, adjust LOD quality settings, import LOD-ready models from Blender, script a dithered crossfade shader for URP, and receive C# messages when an LOD level changes.


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