🎓 URP Code/HLSL Shaders
Would you like to start writing shaders but don’t know where to start? Or, have you encountered a limitation of URP’s Shader Graph you need to overcome? In this tutorial series, I’ll walk you through writing a fully featured, general purpose shader for Unity’s Universal Render Pipeline — exclusively in code. Don’t know HLSL or ShaderLab? No problem.
Part 1: The Graphics Pipeline and You - Video Article Patreon project files
Part 2: Let There Be Light (And Shadow) - Video Article Patreon project files
Part 3: Transparent and Crystal Clear - Video Article Patreon project files
Part 4: Mapping Our Way to PBR - Video Article Patreon project files